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HISTORY.TAC
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History of Tactical - The Tactical Starfleet Simulator
------------------------------------------------------
(1.00b) - First Playable Beta Release (07/19/91)
(Tested by Stephen Lobrano)
(1.05b) - Bugs in torpedos, pursue, elude, save game and (07/20/91)
load saved game commands fixed.
(1.10b) - Weapons ranges vary from ship class to ship (07/21/91)
class, as does manuverability. Now, when firing
phasers, you have a better chance of hitting if
you are close to the target. (All three
recommended by Benjamin Adams.) Bug in
self-destruct causing wrong shield to be damaged
fixed. Bug in phasers causing all phaser hits to
have the damage they caused squared fixed. (No
wonder it was so easy to destroy a ship!)
(Tested by Andrew Palmer and Jason Dittmer)
(1.11b) - Self Destructs may now be aborted. (07/22/91)
(Recommended by Stephen Lobrano)
(1.13b) - Bug in "Illegal Command" subroutine causing (07/22/91)
unpredictable results inside of the scan command
due to a conflicting variable fixed. Bug in
screen displays causing two ships which are on
the exact same Y location to have one dissapear
from the map fixed.
(1.16b) - Bug causing problems in Pursue, Elude, and (07/22/91)
torpedo movement fixed. Bug causing stress
damage to be displayed as other types of
damage fixed. Bug in shield regeneration
in which a starship with less than 10 power
units in a certain shield arc will have their
shields returned to full power fixed.
(Tested by Benjamin Adams)
(1.22b) - Bug in Distance subroutine causing ships to (07/23/91)
be farther away in the computer's mind than
they actually are fixed. Bug in phasers
causing the wrong shield to be weakened
fixed. Bug in Cargo where if you lose all
the cargo in your ship, next time you
are hit by a phaser or torp the program
gives a division by zero error fixed.
Photon torpedos and Plasma now move faster
to make them harder to avoid. When you place
ships, you will now be asked what heading the
ship shall have at the beginning of the
simulation. Cargo and Crew losses now depend
on the superstructure of the ship rather than
being totally random. (Recommended by Benjamin
Adams.)
(Tested by Benjamin Adams)
(1.24b) - Bug in phasers hitting the wrong shields (07/23/91)
fixed AGAIN, there was a bug in the fix of
1.22. Major bug in Plasma where Plasma torps
are thought to be regular torps fixed. (How
did I miss that?) Cloaked ships now much
harder to detect.
(1.27b) - Bug in phasers hitting the wrong shields (07/24/91)
is REALLY FIXED now, I swear. Fire command
shows disruptors now when you select to
have a Klingon fire since Klingons have
disruptors, not phasers (Recommended by
Benjamin Adams). Bug in which ships having
no torpedos and no plasma had torpedos
listed on the initial fire selection fixed.
(1.29b) - In the firing arc information on the main (07/24/91)
screen display the "Pha" for phasers will
now be a "Dis" for Klingons with disruptors.
Also, there is now a yellow circle on the
border of the main tactical screen which
shows your heading, where the upper-left
corner is 315 degrees, upper right is 45,
etc. (Recommended by Stephen Lobrano).
(1.30b) - Bug fixed in which an error occurs when you (07/24/91)
try to fire at a ship which is in the same
sector you are in.
(Tested by Stephen Lobrano and Jason Dittmer)
(1.50b) - ONE PLAYER OPTION ADDED. Bug in Pursue and (08/05/91)
Elude commands fixed. Grid added to Tactical
display window. Heading Changes no longer take
up a turn (Recommended by Stephen Lobrano).
Bug in which the fire command thinks your ship's
weapon range is the enemy ship's range fixed.
Bug which lets a ship fire at a cloaked ship
fixed. "K'Tanga" class Klingon changed to
"K'T'Inga" class (shoulda checked my booklet...)
Program Split into several files to make way
for one player option.
(Tested by Benjamin Adams and Stephen Lobrano)
(1.54b) - Bug in one player option in which the computer (08/06/91)
stops starships when they get within 1000
kilometers of an enemy ship and then the
computer keeps having them stopped every turn
after that fixed. Bug in damage control
routines in which if a ship's system drops
below 10 unpredictable results may occur
fixed. Bug in which a computer controlled
ship may say "Pursing the" and no ship name
fixed. New title screen added. Lefthand
status window now updates during computer's
turn.
(Tested by Jason Dittmer)
(1.58b) - Computer Controlled ships will now rotate (08/07/91)
themselves to fire at a ship using the
firing arc with the best weapons/shields.
Bug in which random characters came on the
screen when the computer fires torpedos
fixed. Bug in computer controlled firing
where a ship's heading becomes the heading
the ship fires in order to hit the targer fixed.
Computer Controlled ships will now retreat
from battle or go to repair tenders if all
their weapons or all their shields are
destroyed.
(1.60b) - Bug causing the ship shillouettes in the (08/07/91)
shield box to be garbled fixed. Bug causing
a ship's superstructure points to be higher
than it was before being hit fixed.
(Tested by Jason Dittmer, Paul Lim, and
Benjamin Adams)
(1.64b) - Bug causing the location of cloaked ships (08/07/91)
to be revealed in the PLACE command and the
ship selection subroutine fixed. The yellow
circle around the tactical display showing
heading removed during computer's turn.
Pursuits and Elusions may now be "repetitive",
where each turn the computer will automatically
adjust your heading to stay on course each
turn (Recommended by Stephen Lobrano).
Text box no longer clears when a computer
controlled ship fires a weapon.
(1.66b) - Bug causing a "max range for that weapon is (08/08/91)
(whatever) kilometers" to show up when you
hit "Q" in the ship selection window of the
fire command fixed. Bug in which your max
warp speed shows up as 0 in the Warp Speed
command fixed.
(Tested by Benjamin Adams, Stephen Lobrano,
and Timothy O'Brien)
(1.75b) - Gorn, Orion, and Free Traders added. (08/08/91)
(Thanks to Benjamin Adams for the starship
data.)
(1.76b) - The chance of losing a firing arc when hit (08/09/91)
on the hull now depends on your superstructure
rather than being totally random.
(1.79b) - Bug causing ships firing a weapon which does (08/10/91)
very little damage to do no damage fixed.
One-Time Pursuit option eliminated. Bug in
computer self-destructs causing the screen to
clear and the word "hey" to appear (!?) fixed.
(Tested by Timothy O'Brien)
(1.80b) - Bug causing a number to appear in the text (08/13/91)
if there is a tie game fixed.
(Tested by Benjamin Adams)
(2.00b) - SHIP CLASS EDITOR/CREATOR now available (08/14/91)
for registered owners of Tactical. All
game files re-structured for compatibility
with the class editor. The display screen
will no longer update when the computer
moves a cloaked ship. (Suggested by
Stephen Lobrano)
(Tested by Benjamin Adams)
(2.04b) - Bug in second page of the selection screen (08/15/91)
not allowing you to select any ships fixed.
Bug where you make a ship cloaked at the
start of the game causing all other ships
to be cloaked at start fixed. Bug in Class
Editor Module not allowing Phaser range to
be greater than 20,000 fixed. Ship Class
Editor may now be invoked from within the
tactical main program.
(2.05b) - Title Picture added to Class Editor Module. (08/16/91)
(2.06b) - Fixed bug in One Player Option causing the (08/16/91)
computer to skip all ships which came after
a destroyed ship.
(Tested by Benjamin Adams)
(2.11b) - Fixed bug causing overlapping displays in (08/17/91)
the computer's movement display window.
Bug causing computer to enlessly try to move
immobile ships fixed. Bug in Class Editor
Module not allowing you to make a defense
outpost immobile fixed. Bug causing the
screen saying that the ship is immobile when
you try to move it to not work right fixed.
Bug not decreasing your warp speed when you're
damaged and your warp speed goes down fixed.
Bug in designer not adding extra space to the
class info line if the ship's number is below
10 fixed.
(Tested by Benjamin Adams and Eddie Brown)
(2.16b) - Fixed bug causing Repair Tenders made with the (08/17/91)
Class Editor to not be able to repair anything.
Bug causing "you're here already" to appear in
the turn change after initiating repairs fixed.
Bug causing "max range is (etc) kilometers" to
appear during the computer's turn fixed. Gorn
ships now are shown to have blasters instead of
phasers because Gorns have blasters, not phasers.
Bug in which Klingons made with the Class Editor
were shown as having phasers instead of
disruptors fixed.
(Tested by Charles McCoy, Timothy O'Brien,
Benjamin Adams and James Abbott)
(2.17b) - Bug causing "file not open error" in Info (08/18/91)
command (part of place command) fixed.
(2.18b) - If a computer controlled ship is severely (08/18/91)
damaged, not bad enough to self-destruct
but bad enough to elude, and has no warp
capability, it will fight to the death.
(2.20b) - Warp Drive damage now depends on your hull (08/19/91)
superstructure rather than being totally
random. Firing arc damage now relies more
heavily upon superstructure.
(Tested by Timothy O'Brien)
(2.21b) - Place command option which lets you make a (08/19/91)
ship cloaked initially not working due to
a bug fixed.
(2.23b) - Bug in which the computer thought ships with (08/19/91)
plasma were repair tenders fixed. You can no
longer see what the computer is doing with
a cloaked ship during the cloaked ship's move.
(2.24b) - A computer controlled ship can no longer (08/20/91)
pursue or elude a cloaked ship controlled
by the computer's opponent.
(Tested by Timothy O'Brien, Benjamin Adams,
and Stephen Lobrano)
(2.26) - First Public Release (08/20/91)
Bug in Class Designer not letting you set
a weapon's power or range to 0 fixed. Bug in
Class Designer not updating/changing the range
infoline when plasma/torpedo command is
toggled.
(2.27) - Bug allowing cloaked ships to fire fixed. (08/23/91)
(2.30) - Place command screen display altered to show (08/24/91)
the total WDF of all ships, the odds of
winning for each fleet, the number of ships,
computer/human control and fleet ship type.
(Recommended by Benjamin Adams)
(2.31) - Turn number now shows up on the main game (08/24/91)
display to the left of the Range setting.
(Recommended by Benjamin Adams)
(2.33) - Ship Class Names/Classes can now be edited in (08/25/91)
the Class Editor Module.
(2.50b) - PLANETS, STARS, ASSAULT SHIPS, added. Command (09/04/91)
to lower shields added. Transport command
to invade planets/other ships added. Bug
causing ships with torpedo power which is less
than 10 to have torpedos which fizzle out too
quickly fixed. Bug causing save game not saving
torpedo data and turn number fixed.
(Tested by Benjamin Adams, Timothy O'Brien, and
Richard Peterson)
(2.63b) - Bug in Class Editor causing the troop editing (09/07/91)
to not work correctly fixed. Bug in class
editor causing troop editing to alter shield
power fixed. Problem with SHIPS.DAT causing
class editor to give an error when saving
fixed. Bug in info causing the wrong ship
shillouette to be displayed fixed. Place
command now checks to see if you are placing
a ship too close to a planet. Stars now have
a larger burnup range than planets. Begin
Odds screen moved to BEGINGAM.EXE so there
will not be that load delay. Bug in scan
causing planet scan to switch to ship scan
when you enter an illegal command fixed.
Numberous bugs caused by conflicting
variables fixed. Computer Controlled ships
will now avoid burning up in the atmosphere
of a planet or star.
(2.66b) - Invasions/Boarding parties now may not be (09/08/91)
sent while the transporting ship is cloaked.
Bug in computer turn causing turn number to not
update fixed. Game will no longer end until all
enemy ships have been destroyed and all enemy
planets have been captured.
(2.69b) - Bug in place command causing planets to have (09/09/91)
more troops or population than you set it to
have fixed. Bug in planetary invasions causing
enemy troops to have negative troop losses
fixed. Bug in which game will still end even
if the enemy still has planets for you to
invade fixed.
(Tested by Benjamin Adams and Stephen Lobrano)
(2.71b) - When you invade a ship or planet, or transfer (09/11/91)
troops to a ship or planet, the prompt now
tells you the number of troops you have
available. Bug causing "ILLEGAL COMMAND!"
to not be cleared after it's display in the
transport command fixed.
(2.75b) - Bug in computer controlled ships evading (09/12/91)
stars and planets fixed. Turn changer now
warns you if any ships are getting too
close to a star or planet. Transport command
can now be aborted. First turn now turn 1,
not turn 0.
(Tested by Benjamin Adams)
(2.80b) - Bug in which a computer controlled ship (09/15/91)
which is trying to invade a planet keeps
lowering and raising it's shields fixed.
Bug in orbit routine causing ships to orbit
the NW corner of the map fixed. Turn changer
now tells you when a ship has entered orbit.
Turn changer warning which tells you when you
are getting too close to a planet is no
longer shown if you are getting too close to
a planet you are trying to orbit. If a
computer controlled ship takes over a
starship the computer must now send some of
his crew to man the ship he secured.
(2.83b) - Bug in place command causing ships which are (09/16/91)
supposed to be orbiting a planet at the
beginning of the game to not work fixed.
Also, the prompt asking what heading the
ship is to be at in the beginning of the game
no longer shows up if the ship is to be in
orbit around a planet. Transporter range
extended to 5000 kilometers.
(Tested by Jason Dittmer)
(2.85b) - Bug in place command where if you place a (09/17/91)
ship too close to a planet or star it
tells you you are to close but doesn't say
which planet or star you are too close to.
You will also now be warned if you place a
planet or star to close to a ship, or place
a planet or star too close to another planet
or star.
(Tested by Stephen Lobrano)
(2.90b) - Configuration system added, and all files (09/18/91)
made compatible with the configuration
system.
(Tested by Benjamin Adams)
(2.93b) - Bug causing configuration system to give an (09/19/91)
error if you are not registered fixed. Bug
in self-destructs causing them to do nominal
damage fixed. Bug in placing planets causing
them to be made as stars fixed.
(Tested by Stephen Lobrano)
(2.96b) - Bug causing the prompt asking how many troops (09/20/91)
you wish to use in a planetary invasion to
flash on quickly and then return you to the
previous prompt fixed. Bug in place command
causing planets which are supposed to be
initially orbiting to not be orbiting fixed.
Bug causing the game to give an error if
player 1 has no ships at the start of the game
fixed.
(Tested by Stephen Lobrano)
(2.97b) - Bug causing some DOS 5.0 users to have (09/21/91)
a confliction with SCREEN.COM and the
SCREEN command of DOS 5.0 fixed.
(Tested by Paul Lim and Paul Taylor)
(2.98b) - You can no longer leave something as being (09/21/91)
Not Set Yet in the configuration program.
(2.99b) - Documentation Re-Written and new command (09/22/91)
installed at the main menu which allows you
to read the documentation and the history
file from within the game.
(Tested by Scott Christen)
(3.00) - Second Public Release (09/25/91)
Bug in Class Editor causing lockups, file
not found errors, and other problems being
caused by a conflicting variable fixed.
(3.01) - Bug in SHIPS.DAT in which the end of file (09/26/91)
mark was left out causing errors in ship
placement and the class editor fixed.
(3.10b) - Entire game modified to support more than 9 (09/27/91)
of each weapon type per arc (for Ferengi
Marauder). Entire game modified to support
Next Generation ships (coming soon.)
(Tested by Stephen Lobrano and Benjamin
Adams)
(3.20b) - Random Planet/Star Placement System added, (09/29/91)
so you can easily place a large number of
celestial bodies. Class Editor now allows
you to create stand-alone files, so you
can trade ships made with designer with
others. Bug causing star/planet listings
to not show all the stars or planets if
there are so many that a two page listing
is required fixed. Bug causing damaged
weapons to appear as '-5' weapons fixed.
Bug causing computer controlled ships to
have 'You cannot fire in that direction!'
to appear on the screen due to the fact
that damaged weapons register as -5 on
the damage control fixed. Computer
controlled ships will now self-destruct
if they cannot move and all their weapons
have been destroyed.
(Tested by Stephen Lobrano and Benjamin
Adams)
(3.25b) - Class Editor Module now automatically sorts (09/30/91)
ships by their type (I.E. Battleships at
start of list, then Command Ships, etc.)
Bug in which you can fire unlimited torpedoes
fixed.
(3.50b) - NEXT GENERATION SHIPS ADDED. Numberous Bugs (10/03/91)
in the Class Editor fixed. Repair command
removed. Now, you can dock up with repair
tenders via the new "Dock Upon Arrival?"
prompt in the pursue command or the manual
dock command in the move command. Also,
ships can now dock up with repair docks
and be protected by them even if they
don't need or don't want repairs. Numberous
new non-next generation starships added,
including several new ship classes, like
Starbases (big repair docks), Hospital
Ships and Hospital Outposts (injured
crew and troops will be implemented in
a future version.), Passenger Liners,
Reasearch Outposts, Surviellance Outposts,
Penal Outposts, and Command Ships. Thanks
go to Benjamin Adams for all the new classes
plus the next generation ships.
(Tested by Stephen Lobrano)
(3.60b) - Troops and Crew can now be injured, and (10/04/91)
Hospital Ships & Hospital Outposts can now
cure wounded troops and crew. Repair times
now depend on your ship's damage. Bug causing
computer controlled ships with no phasers
to have very poor aim fixed. Several problems
in SHIPS.DAT and NGSHIPS.DAT fixed. The
shillouette of the NG Paine Class Frigate
edited for more accuracy. Bug causing
torpedoes to hit the wrong firing arcs is
really fixed now. Bug causing docked ships
to be able to do anything a undocked ship
can do fixed. Bug causing errors in computer
turn if you have an NG ship on the human
player's side and an Original ship on the
computer's side.
(3.62b) - Bug causing scan command to lock up and the (10/05/91)
Hospital Ship repair system to cause the
computer to reboot fixed.
(3.66b) - Starbases added for Klingons and Romulans, (10/05/91)
and Spacedocks added for Federation, Klingons,
and Romulans. Bugs in info command causing
'None' to be displayed in the wrong place
and the wrong ship shillouettes to be shown
fixed. Bug in Designer causing the most
recently placed ship's shilluette to be
erased when placing a new ship fixed.
(Tested by Stephen Lobrano and Benjamin
Adams)
(3.75b) - Starbases are now planet-based, that is, they (10/08/91)
cannot move, are located on a planet's
surface, and have only 1 shield arc. Also,
you must now lower the starbase's shields
before you can invade a planet (or else the
starbase will just destroy your invading
armies). Starbases will also contribute their
troops to the defense of the planet against
invasions. Bug where the game was giving an
error if player 1 was human and had NG ships,
and player 2 was computer and had original
ships fixed.
(3.85b) - Artificial Intelligence modified to support (10/11/91)
new docking system, hospital ships, and
planet based starbases. Bug causing ships
which cannot cloak to be able to cloak
after being repaired.
(4.00b) - Planets and Stars Enhanced, they now have (10/16/91)
class types, climates, atmospheres, life
forms, and more! Bug causing selector module
to give away the location of cloaked ships in
the pursue command fixed. Annoying bug
causing really slow screen updates when there
are alot of ships & torps fixed.
(4.05b) - Computer Controlled ships which can cloak (10/17/91)
will now wait until they are within optimum
range before they decloak and strike, thus
making their attacks more of a suprise.
Computer Controlled ships will no longer
stop moving if they get within 4,000 kilo-
meters of one of their opponent's ships and
that ship is moving. Torpedoes and Plasma
both increased in speed, Plasma now travels
at Warp 12 and Torpedoes and Warp 18.
(4.06) - Third Public Release (10/18/91)
Documentation revised for all new features
since v3.01.
(4.10) - Whole game revised where there are no (10/18/91)
longer .SHP files (thank goodness!)
instead there is SHIPS.SHL. Bug in class
editor causing you to not be able to make
passenger liners fixed.
(4.11) - Bug causing game to say that you need to (10/21/91)
register when making Next Generation ships
even if you are registered when you have
capslock on fixed.
(4.12) - WHOOPS! The new class files were NOT added (10/24/91)
to v4.10, or v4.11. The new files have
been added so you really have the new
classes now.
(4.20b) - Torpedo Dispursion added, Manual Torpedo (10/25/91)
Firing also added. Torpedo movement system
in the turn changer now 300% faster than
before, and max number of torpedos on the
map at one time increased to 500. Also,
CONFIG.EXE has been removed and the code
put into TACTICAL.EXE (saving 40k).
(4.25b) - SHIPS.DAT, NGSHIPS.DAT, and SHIPS.SHL are (10/31/91)
now Random Access Files to speed up the
game. Also, the turn changer now shows
what it's doing as it does it (similarly
to the artificial intelligence status
screen).
(4.30b) - Phasers, Torpedos, and Plasma must now be (11/12/91)
reloaded after firing. (Reloading takes 4
turns for phaser, 8 for Torp). Also, the
computer players can now use torpedo
dispursion. Bug causing cloaked ships to
not have their sheilds regenerated or to
have their repairs updated fixed.
(4.45b) - FLEET.EXE added and fleet selection system (12/03/91)
now totally cursor driven. Mission game
begun and roster system partially complete.
(4.46) - MAJOR BUG CAUSING TACTICAL v4.10 - v4.12 (12/11/91)
TO NOT WORK UNLESS REGISTERED FIXED!
(4.56) - Bug causing torpedoes to disappear fixed. (12/13/91)
Minor display problems in the scan command
corrected. Bug causing error if you try to
edit the configuration fixed. Designer
bugs causing wrong record pointers to be
written and lockups fixed. Bug causing
divison by zero errors in the artificial
intelligence if a computer ship is in the
exact same sector with an enemy ship fixed.
Bug causing string overflows causing un-
predictable results fixed. Bug causing the
screen to clear during the computer turn
fixed. Bug in the starship datafile in
which the Nelson and Bader scouts were
messed up fixed. Problems with turn change
screen display fixed. Computer Turn display
now tells you exactly how many torps the
computer has fired when he fires. Cloaked
ships no longer wait for their target to
stop moving before de-cloaking (in AI).
(4.61) - Bug in which all ships pursuing a planet (12/16/91)
are shown as orbiting that planet in the
scan display fixed. Problems with turn
change displays fixed. Bug causing changes
in warp speed while pursuing a planet to
cause you to break off course fixed. Bug
causing troops to not be killed or wounded
during hull hits fixed. Computer players
now leave half their troops on a planet
after capturing the planet.
(5.02b) - NEW CLASS ADDED WHICH CAN FIRE WHILE (01/05/92)
CLOAKED (The Klingon Unseen Bird class
Cruiser). Designer modified to allow
you to make cloaked ships which can
fire. Last known location targeting/
course system added to allow one to
fire or pursue the last known locations
of cloaked ships (see docs). Bug causing
computer players to self-destruct a ship
which has no weapons even if it didn't
have any to begin with fixed. New font
added for EGA/VGA. Configuration system
modified to allow you to quickly tell
the computer the locations of all the
system files, and modified to ask you
the graphics capability of your computer.
VGA title screen added. Bug causing a
ship to move while in spacedock/hospital
ship fixed. Transporters are now repaired
by spacedocks/repair tenders. Shilloutes of
all Next Generation ships edited for
accuracy. Individual weapons can now be
lost from a firing arc. Shield arcs now
collapse when a ship is hit on the hull.
Bug causing phaser hits on a ship who's
shield has been lowered with the shield
command to take much less damage than it
should fixed. Turn changer removed from the
GAMEPLAY.EXE file and made into a new file
called TURN.EXE due to memory restrictions.
(5.12b) - Bug causing registered owners to not be able (01/20/92)
to control a Ferengi fleet fixed. Bug causing
computer controlled ships to cloak if their
weapons are reloading fixed. Bug causing
cloaking devices to not be able to be damaged
fixed. Bug causing computer controlled ships
to chase each other in circles fixed. Bug
causing Starboard to fire Port weapons and
vice-versa fixed. Demo added. Save game command
now checks to see if the filename entered does
not already exist. Bug with "You may not edit
a Saved Game" prompt fixed.
(5.14b) - Map updates now occur in the demo and during (01/25/92)
Computer vs. Computer simulations. Bug in
turn changer causing input past end error in
all turn changes fixed.
(5.15b) - Human vs. Computer demo option now added. (01/28/92)
(5.18b) - Planets not being cleared from memory after (02/12/92)
quitting from game, causing planet corruption
problems fixed. Bug causing endless loop if
you enter an invalid filename in the Load
Saved Game command fixed. Ships which you
have already moved now appear as gray on the
Select Ships listing.
(5.28b) - Ships command now tells you the destination (02/27/92)
of all scannable ships. Ships which have
already been moved are now dark green on
the map (and, in addition, ships which have
not already been moved are light green).
Bug causing all troops not sent over in an
invasion party to dissapear fixed. Bugs
in planet color buffering and in random
placement of planets causing planet variable
corruption fixed (fixing several planet
related problems). Bug in planet invasions
causing a player to not take over the star-
base (if there is one) after capturing the
planet fixed. Bug causing crew loss on
starships (in the event of a failed invasion)
to not cause loss of crew in the ship's
datafile fixed. Bug causing a ship's emerg-
ency warp speed to be less than crusing warp
speed after taking hull damage fixed. Bugs
causing display problems in the turn changer
fixed. Bug in designer causing a change in
a ship's torpedo strength if an invalid torp
range is entered. Plasma ranges can no
longer be edited.
(5.29) - Bug causing the system to go nuts if an un- (03/08/92)
armed ship is scanned fixed.
(5.30) - Major bugs in class editor causing the system (06/16/93)
to delete existing classes and cause serious
damage to the starship data files fixed.
(5.38) - Bug causing the game to crash when trying to (07/25/93)
dock fixed. Bug causing the system which
destroys ships within a dock when the dock is
destroyed not to work fixed. When capturing
docks, a player will now also sieze any ships
inside the dock. Bug causing players to be
able to move ships which are docked without
undocking fixed. Bug causing the configuration
system to not read files from the correct dir-
ectories fixed. Bug causing game to crash when
scanning a ship with no shields fixed. Bug
causing computer player to self-destruct his
docks and repair tenders fixed. Torpedoes can
no longer hit ships within docks, rather, they
can only cause damage to the dock itself. Some
minor display problems also fixed.