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-
- History of Tactical - The Tactical Starfleet Simulator
- ------------------------------------------------------
-
- (1.00b) - First Playable Beta Release (07/19/91)
- (Tested by Stephen Lobrano)
-
- (1.05b) - Bugs in torpedos, pursue, elude, save game and (07/20/91)
- load saved game commands fixed.
-
- (1.10b) - Weapons ranges vary from ship class to ship (07/21/91)
- class, as does manuverability. Now, when firing
- phasers, you have a better chance of hitting if
- you are close to the target. (All three
- recommended by Benjamin Adams.) Bug in
- self-destruct causing wrong shield to be damaged
- fixed. Bug in phasers causing all phaser hits to
- have the damage they caused squared fixed. (No
- wonder it was so easy to destroy a ship!)
- (Tested by Andrew Palmer and Jason Dittmer)
-
- (1.11b) - Self Destructs may now be aborted. (07/22/91)
- (Recommended by Stephen Lobrano)
-
- (1.13b) - Bug in "Illegal Command" subroutine causing (07/22/91)
- unpredictable results inside of the scan command
- due to a conflicting variable fixed. Bug in
- screen displays causing two ships which are on
- the exact same Y location to have one dissapear
- from the map fixed.
-
- (1.16b) - Bug causing problems in Pursue, Elude, and (07/22/91)
- torpedo movement fixed. Bug causing stress
- damage to be displayed as other types of
- damage fixed. Bug in shield regeneration
- in which a starship with less than 10 power
- units in a certain shield arc will have their
- shields returned to full power fixed.
- (Tested by Benjamin Adams)
-
- (1.22b) - Bug in Distance subroutine causing ships to (07/23/91)
- be farther away in the computer's mind than
- they actually are fixed. Bug in phasers
- causing the wrong shield to be weakened
- fixed. Bug in Cargo where if you lose all
- the cargo in your ship, next time you
- are hit by a phaser or torp the program
- gives a division by zero error fixed.
- Photon torpedos and Plasma now move faster
- to make them harder to avoid. When you place
- ships, you will now be asked what heading the
- ship shall have at the beginning of the
- simulation. Cargo and Crew losses now depend
- on the superstructure of the ship rather than
- being totally random. (Recommended by Benjamin
- Adams.)
- (Tested by Benjamin Adams)
-
- (1.24b) - Bug in phasers hitting the wrong shields (07/23/91)
- fixed AGAIN, there was a bug in the fix of
- 1.22. Major bug in Plasma where Plasma torps
- are thought to be regular torps fixed. (How
- did I miss that?) Cloaked ships now much
- harder to detect.
-
- (1.27b) - Bug in phasers hitting the wrong shields (07/24/91)
- is REALLY FIXED now, I swear. Fire command
- shows disruptors now when you select to
- have a Klingon fire since Klingons have
- disruptors, not phasers (Recommended by
- Benjamin Adams). Bug in which ships having
- no torpedos and no plasma had torpedos
- listed on the initial fire selection fixed.
-
- (1.29b) - In the firing arc information on the main (07/24/91)
- screen display the "Pha" for phasers will
- now be a "Dis" for Klingons with disruptors.
- Also, there is now a yellow circle on the
- border of the main tactical screen which
- shows your heading, where the upper-left
- corner is 315 degrees, upper right is 45,
- etc. (Recommended by Stephen Lobrano).
-
- (1.30b) - Bug fixed in which an error occurs when you (07/24/91)
- try to fire at a ship which is in the same
- sector you are in.
- (Tested by Stephen Lobrano and Jason Dittmer)
-
- (1.50b) - ONE PLAYER OPTION ADDED. Bug in Pursue and (08/05/91)
- Elude commands fixed. Grid added to Tactical
- display window. Heading Changes no longer take
- up a turn (Recommended by Stephen Lobrano).
- Bug in which the fire command thinks your ship's
- weapon range is the enemy ship's range fixed.
- Bug which lets a ship fire at a cloaked ship
- fixed. "K'Tanga" class Klingon changed to
- "K'T'Inga" class (shoulda checked my booklet...)
- Program Split into several files to make way
- for one player option.
- (Tested by Benjamin Adams and Stephen Lobrano)
-
- (1.54b) - Bug in one player option in which the computer (08/06/91)
- stops starships when they get within 1000
- kilometers of an enemy ship and then the
- computer keeps having them stopped every turn
- after that fixed. Bug in damage control
- routines in which if a ship's system drops
- below 10 unpredictable results may occur
- fixed. Bug in which a computer controlled
- ship may say "Pursing the" and no ship name
- fixed. New title screen added. Lefthand
- status window now updates during computer's
- turn.
- (Tested by Jason Dittmer)
-
- (1.58b) - Computer Controlled ships will now rotate (08/07/91)
- themselves to fire at a ship using the
- firing arc with the best weapons/shields.
- Bug in which random characters came on the
- screen when the computer fires torpedos
- fixed. Bug in computer controlled firing
- where a ship's heading becomes the heading
- the ship fires in order to hit the targer fixed.
- Computer Controlled ships will now retreat
- from battle or go to repair tenders if all
- their weapons or all their shields are
- destroyed.
-
- (1.60b) - Bug causing the ship shillouettes in the (08/07/91)
- shield box to be garbled fixed. Bug causing
- a ship's superstructure points to be higher
- than it was before being hit fixed.
- (Tested by Jason Dittmer, Paul Lim, and
- Benjamin Adams)
-
- (1.64b) - Bug causing the location of cloaked ships (08/07/91)
- to be revealed in the PLACE command and the
- ship selection subroutine fixed. The yellow
- circle around the tactical display showing
- heading removed during computer's turn.
- Pursuits and Elusions may now be "repetitive",
- where each turn the computer will automatically
- adjust your heading to stay on course each
- turn (Recommended by Stephen Lobrano).
- Text box no longer clears when a computer
- controlled ship fires a weapon.
-
- (1.66b) - Bug causing a "max range for that weapon is (08/08/91)
- (whatever) kilometers" to show up when you
- hit "Q" in the ship selection window of the
- fire command fixed. Bug in which your max
- warp speed shows up as 0 in the Warp Speed
- command fixed.
- (Tested by Benjamin Adams, Stephen Lobrano,
- and Timothy O'Brien)
-
- (1.75b) - Gorn, Orion, and Free Traders added. (08/08/91)
- (Thanks to Benjamin Adams for the starship
- data.)
-
- (1.76b) - The chance of losing a firing arc when hit (08/09/91)
- on the hull now depends on your superstructure
- rather than being totally random.
-
- (1.79b) - Bug causing ships firing a weapon which does (08/10/91)
- very little damage to do no damage fixed.
- One-Time Pursuit option eliminated. Bug in
- computer self-destructs causing the screen to
- clear and the word "hey" to appear (!?) fixed.
- (Tested by Timothy O'Brien)
-
- (1.80b) - Bug causing a number to appear in the text (08/13/91)
- if there is a tie game fixed.
- (Tested by Benjamin Adams)
-
- (2.00b) - SHIP CLASS EDITOR/CREATOR now available (08/14/91)
- for registered owners of Tactical. All
- game files re-structured for compatibility
- with the class editor. The display screen
- will no longer update when the computer
- moves a cloaked ship. (Suggested by
- Stephen Lobrano)
- (Tested by Benjamin Adams)
-
- (2.04b) - Bug in second page of the selection screen (08/15/91)
- not allowing you to select any ships fixed.
- Bug where you make a ship cloaked at the
- start of the game causing all other ships
- to be cloaked at start fixed. Bug in Class
- Editor Module not allowing Phaser range to
- be greater than 20,000 fixed. Ship Class
- Editor may now be invoked from within the
- tactical main program.
-
- (2.05b) - Title Picture added to Class Editor Module. (08/16/91)
-
- (2.06b) - Fixed bug in One Player Option causing the (08/16/91)
- computer to skip all ships which came after
- a destroyed ship.
- (Tested by Benjamin Adams)
-
- (2.11b) - Fixed bug causing overlapping displays in (08/17/91)
- the computer's movement display window.
- Bug causing computer to enlessly try to move
- immobile ships fixed. Bug in Class Editor
- Module not allowing you to make a defense
- outpost immobile fixed. Bug causing the
- screen saying that the ship is immobile when
- you try to move it to not work right fixed.
- Bug not decreasing your warp speed when you're
- damaged and your warp speed goes down fixed.
- Bug in designer not adding extra space to the
- class info line if the ship's number is below
- 10 fixed.
- (Tested by Benjamin Adams and Eddie Brown)
-
- (2.16b) - Fixed bug causing Repair Tenders made with the (08/17/91)
- Class Editor to not be able to repair anything.
- Bug causing "you're here already" to appear in
- the turn change after initiating repairs fixed.
- Bug causing "max range is (etc) kilometers" to
- appear during the computer's turn fixed. Gorn
- ships now are shown to have blasters instead of
- phasers because Gorns have blasters, not phasers.
- Bug in which Klingons made with the Class Editor
- were shown as having phasers instead of
- disruptors fixed.
- (Tested by Charles McCoy, Timothy O'Brien,
- Benjamin Adams and James Abbott)
-
- (2.17b) - Bug causing "file not open error" in Info (08/18/91)
- command (part of place command) fixed.
-
- (2.18b) - If a computer controlled ship is severely (08/18/91)
- damaged, not bad enough to self-destruct
- but bad enough to elude, and has no warp
- capability, it will fight to the death.
-
- (2.20b) - Warp Drive damage now depends on your hull (08/19/91)
- superstructure rather than being totally
- random. Firing arc damage now relies more
- heavily upon superstructure.
- (Tested by Timothy O'Brien)
-
- (2.21b) - Place command option which lets you make a (08/19/91)
- ship cloaked initially not working due to
- a bug fixed.
-
- (2.23b) - Bug in which the computer thought ships with (08/19/91)
- plasma were repair tenders fixed. You can no
- longer see what the computer is doing with
- a cloaked ship during the cloaked ship's move.
-
- (2.24b) - A computer controlled ship can no longer (08/20/91)
- pursue or elude a cloaked ship controlled
- by the computer's opponent.
- (Tested by Timothy O'Brien, Benjamin Adams,
- and Stephen Lobrano)
-
- (2.26) - First Public Release (08/20/91)
- Bug in Class Designer not letting you set
- a weapon's power or range to 0 fixed. Bug in
- Class Designer not updating/changing the range
- infoline when plasma/torpedo command is
- toggled.
-
- (2.27) - Bug allowing cloaked ships to fire fixed. (08/23/91)
-
- (2.30) - Place command screen display altered to show (08/24/91)
- the total WDF of all ships, the odds of
- winning for each fleet, the number of ships,
- computer/human control and fleet ship type.
- (Recommended by Benjamin Adams)
-
- (2.31) - Turn number now shows up on the main game (08/24/91)
- display to the left of the Range setting.
- (Recommended by Benjamin Adams)
-
- (2.33) - Ship Class Names/Classes can now be edited in (08/25/91)
- the Class Editor Module.
-
- (2.50b) - PLANETS, STARS, ASSAULT SHIPS, added. Command (09/04/91)
- to lower shields added. Transport command
- to invade planets/other ships added. Bug
- causing ships with torpedo power which is less
- than 10 to have torpedos which fizzle out too
- quickly fixed. Bug causing save game not saving
- torpedo data and turn number fixed.
- (Tested by Benjamin Adams, Timothy O'Brien, and
- Richard Peterson)
-
- (2.63b) - Bug in Class Editor causing the troop editing (09/07/91)
- to not work correctly fixed. Bug in class
- editor causing troop editing to alter shield
- power fixed. Problem with SHIPS.DAT causing
- class editor to give an error when saving
- fixed. Bug in info causing the wrong ship
- shillouette to be displayed fixed. Place
- command now checks to see if you are placing
- a ship too close to a planet. Stars now have
- a larger burnup range than planets. Begin
- Odds screen moved to BEGINGAM.EXE so there
- will not be that load delay. Bug in scan
- causing planet scan to switch to ship scan
- when you enter an illegal command fixed.
- Numberous bugs caused by conflicting
- variables fixed. Computer Controlled ships
- will now avoid burning up in the atmosphere
- of a planet or star.
-
- (2.66b) - Invasions/Boarding parties now may not be (09/08/91)
- sent while the transporting ship is cloaked.
- Bug in computer turn causing turn number to not
- update fixed. Game will no longer end until all
- enemy ships have been destroyed and all enemy
- planets have been captured.
-
- (2.69b) - Bug in place command causing planets to have (09/09/91)
- more troops or population than you set it to
- have fixed. Bug in planetary invasions causing
- enemy troops to have negative troop losses
- fixed. Bug in which game will still end even
- if the enemy still has planets for you to
- invade fixed.
- (Tested by Benjamin Adams and Stephen Lobrano)
-
- (2.71b) - When you invade a ship or planet, or transfer (09/11/91)
- troops to a ship or planet, the prompt now
- tells you the number of troops you have
- available. Bug causing "ILLEGAL COMMAND!"
- to not be cleared after it's display in the
- transport command fixed.
-
- (2.75b) - Bug in computer controlled ships evading (09/12/91)
- stars and planets fixed. Turn changer now
- warns you if any ships are getting too
- close to a star or planet. Transport command
- can now be aborted. First turn now turn 1,
- not turn 0.
- (Tested by Benjamin Adams)
-
- (2.80b) - Bug in which a computer controlled ship (09/15/91)
- which is trying to invade a planet keeps
- lowering and raising it's shields fixed.
- Bug in orbit routine causing ships to orbit
- the NW corner of the map fixed. Turn changer
- now tells you when a ship has entered orbit.
- Turn changer warning which tells you when you
- are getting too close to a planet is no
- longer shown if you are getting too close to
- a planet you are trying to orbit. If a
- computer controlled ship takes over a
- starship the computer must now send some of
- his crew to man the ship he secured.
-
- (2.83b) - Bug in place command causing ships which are (09/16/91)
- supposed to be orbiting a planet at the
- beginning of the game to not work fixed.
- Also, the prompt asking what heading the
- ship is to be at in the beginning of the game
- no longer shows up if the ship is to be in
- orbit around a planet. Transporter range
- extended to 5000 kilometers.
- (Tested by Jason Dittmer)
-
- (2.85b) - Bug in place command where if you place a (09/17/91)
- ship too close to a planet or star it
- tells you you are to close but doesn't say
- which planet or star you are too close to.
- You will also now be warned if you place a
- planet or star to close to a ship, or place
- a planet or star too close to another planet
- or star.
- (Tested by Stephen Lobrano)
-
- (2.90b) - Configuration system added, and all files (09/18/91)
- made compatible with the configuration
- system.
- (Tested by Benjamin Adams)
-
- (2.93b) - Bug causing configuration system to give an (09/19/91)
- error if you are not registered fixed. Bug
- in self-destructs causing them to do nominal
- damage fixed. Bug in placing planets causing
- them to be made as stars fixed.
- (Tested by Stephen Lobrano)
-
- (2.96b) - Bug causing the prompt asking how many troops (09/20/91)
- you wish to use in a planetary invasion to
- flash on quickly and then return you to the
- previous prompt fixed. Bug in place command
- causing planets which are supposed to be
- initially orbiting to not be orbiting fixed.
- Bug causing the game to give an error if
- player 1 has no ships at the start of the game
- fixed.
- (Tested by Stephen Lobrano)
-
- (2.97b) - Bug causing some DOS 5.0 users to have (09/21/91)
- a confliction with SCREEN.COM and the
- SCREEN command of DOS 5.0 fixed.
- (Tested by Paul Lim and Paul Taylor)
-
- (2.98b) - You can no longer leave something as being (09/21/91)
- Not Set Yet in the configuration program.
-
- (2.99b) - Documentation Re-Written and new command (09/22/91)
- installed at the main menu which allows you
- to read the documentation and the history
- file from within the game.
- (Tested by Scott Christen)
-
- (3.00) - Second Public Release (09/25/91)
- Bug in Class Editor causing lockups, file
- not found errors, and other problems being
- caused by a conflicting variable fixed.
-
- (3.01) - Bug in SHIPS.DAT in which the end of file (09/26/91)
- mark was left out causing errors in ship
- placement and the class editor fixed.
-
- (3.10b) - Entire game modified to support more than 9 (09/27/91)
- of each weapon type per arc (for Ferengi
- Marauder). Entire game modified to support
- Next Generation ships (coming soon.)
- (Tested by Stephen Lobrano and Benjamin
- Adams)
-
- (3.20b) - Random Planet/Star Placement System added, (09/29/91)
- so you can easily place a large number of
- celestial bodies. Class Editor now allows
- you to create stand-alone files, so you
- can trade ships made with designer with
- others. Bug causing star/planet listings
- to not show all the stars or planets if
- there are so many that a two page listing
- is required fixed. Bug causing damaged
- weapons to appear as '-5' weapons fixed.
- Bug causing computer controlled ships to
- have 'You cannot fire in that direction!'
- to appear on the screen due to the fact
- that damaged weapons register as -5 on
- the damage control fixed. Computer
- controlled ships will now self-destruct
- if they cannot move and all their weapons
- have been destroyed.
- (Tested by Stephen Lobrano and Benjamin
- Adams)
-
- (3.25b) - Class Editor Module now automatically sorts (09/30/91)
- ships by their type (I.E. Battleships at
- start of list, then Command Ships, etc.)
- Bug in which you can fire unlimited torpedoes
- fixed.
-
- (3.50b) - NEXT GENERATION SHIPS ADDED. Numberous Bugs (10/03/91)
- in the Class Editor fixed. Repair command
- removed. Now, you can dock up with repair
- tenders via the new "Dock Upon Arrival?"
- prompt in the pursue command or the manual
- dock command in the move command. Also,
- ships can now dock up with repair docks
- and be protected by them even if they
- don't need or don't want repairs. Numberous
- new non-next generation starships added,
- including several new ship classes, like
- Starbases (big repair docks), Hospital
- Ships and Hospital Outposts (injured
- crew and troops will be implemented in
- a future version.), Passenger Liners,
- Reasearch Outposts, Surviellance Outposts,
- Penal Outposts, and Command Ships. Thanks
- go to Benjamin Adams for all the new classes
- plus the next generation ships.
- (Tested by Stephen Lobrano)
-
- (3.60b) - Troops and Crew can now be injured, and (10/04/91)
- Hospital Ships & Hospital Outposts can now
- cure wounded troops and crew. Repair times
- now depend on your ship's damage. Bug causing
- computer controlled ships with no phasers
- to have very poor aim fixed. Several problems
- in SHIPS.DAT and NGSHIPS.DAT fixed. The
- shillouette of the NG Paine Class Frigate
- edited for more accuracy. Bug causing
- torpedoes to hit the wrong firing arcs is
- really fixed now. Bug causing docked ships
- to be able to do anything a undocked ship
- can do fixed. Bug causing errors in computer
- turn if you have an NG ship on the human
- player's side and an Original ship on the
- computer's side.
-
- (3.62b) - Bug causing scan command to lock up and the (10/05/91)
- Hospital Ship repair system to cause the
- computer to reboot fixed.
-
- (3.66b) - Starbases added for Klingons and Romulans, (10/05/91)
- and Spacedocks added for Federation, Klingons,
- and Romulans. Bugs in info command causing
- 'None' to be displayed in the wrong place
- and the wrong ship shillouettes to be shown
- fixed. Bug in Designer causing the most
- recently placed ship's shilluette to be
- erased when placing a new ship fixed.
- (Tested by Stephen Lobrano and Benjamin
- Adams)
-
- (3.75b) - Starbases are now planet-based, that is, they (10/08/91)
- cannot move, are located on a planet's
- surface, and have only 1 shield arc. Also,
- you must now lower the starbase's shields
- before you can invade a planet (or else the
- starbase will just destroy your invading
- armies). Starbases will also contribute their
- troops to the defense of the planet against
- invasions. Bug where the game was giving an
- error if player 1 was human and had NG ships,
- and player 2 was computer and had original
- ships fixed.
-
- (3.85b) - Artificial Intelligence modified to support (10/11/91)
- new docking system, hospital ships, and
- planet based starbases. Bug causing ships
- which cannot cloak to be able to cloak
- after being repaired.
-
- (4.00b) - Planets and Stars Enhanced, they now have (10/16/91)
- class types, climates, atmospheres, life
- forms, and more! Bug causing selector module
- to give away the location of cloaked ships in
- the pursue command fixed. Annoying bug
- causing really slow screen updates when there
- are alot of ships & torps fixed.
-
- (4.05b) - Computer Controlled ships which can cloak (10/17/91)
- will now wait until they are within optimum
- range before they decloak and strike, thus
- making their attacks more of a suprise.
- Computer Controlled ships will no longer
- stop moving if they get within 4,000 kilo-
- meters of one of their opponent's ships and
- that ship is moving. Torpedoes and Plasma
- both increased in speed, Plasma now travels
- at Warp 12 and Torpedoes and Warp 18.
-
- (4.06) - Third Public Release (10/18/91)
- Documentation revised for all new features
- since v3.01.
-
- (4.10) - Whole game revised where there are no (10/18/91)
- longer .SHP files (thank goodness!)
- instead there is SHIPS.SHL. Bug in class
- editor causing you to not be able to make
- passenger liners fixed.
-
- (4.11) - Bug causing game to say that you need to (10/21/91)
- register when making Next Generation ships
- even if you are registered when you have
- capslock on fixed.
-
- (4.12) - WHOOPS! The new class files were NOT added (10/24/91)
- to v4.10, or v4.11. The new files have
- been added so you really have the new
- classes now.
-
- (4.20b) - Torpedo Dispursion added, Manual Torpedo (10/25/91)
- Firing also added. Torpedo movement system
- in the turn changer now 300% faster than
- before, and max number of torpedos on the
- map at one time increased to 500. Also,
- CONFIG.EXE has been removed and the code
- put into TACTICAL.EXE (saving 40k).
-
- (4.25b) - SHIPS.DAT, NGSHIPS.DAT, and SHIPS.SHL are (10/31/91)
- now Random Access Files to speed up the
- game. Also, the turn changer now shows
- what it's doing as it does it (similarly
- to the artificial intelligence status
- screen).
-
- (4.30b) - Phasers, Torpedos, and Plasma must now be (11/12/91)
- reloaded after firing. (Reloading takes 4
- turns for phaser, 8 for Torp). Also, the
- computer players can now use torpedo
- dispursion. Bug causing cloaked ships to
- not have their sheilds regenerated or to
- have their repairs updated fixed.
-
- (4.45b) - FLEET.EXE added and fleet selection system (12/03/91)
- now totally cursor driven. Mission game
- begun and roster system partially complete.
-
- (4.46) - MAJOR BUG CAUSING TACTICAL v4.10 - v4.12 (12/11/91)
- TO NOT WORK UNLESS REGISTERED FIXED!
-
- (4.56) - Bug causing torpedoes to disappear fixed. (12/13/91)
- Minor display problems in the scan command
- corrected. Bug causing error if you try to
- edit the configuration fixed. Designer
- bugs causing wrong record pointers to be
- written and lockups fixed. Bug causing
- divison by zero errors in the artificial
- intelligence if a computer ship is in the
- exact same sector with an enemy ship fixed.
- Bug causing string overflows causing un-
- predictable results fixed. Bug causing the
- screen to clear during the computer turn
- fixed. Bug in the starship datafile in
- which the Nelson and Bader scouts were
- messed up fixed. Problems with turn change
- screen display fixed. Computer Turn display
- now tells you exactly how many torps the
- computer has fired when he fires. Cloaked
- ships no longer wait for their target to
- stop moving before de-cloaking (in AI).
-
- (4.61) - Bug in which all ships pursuing a planet (12/16/91)
- are shown as orbiting that planet in the
- scan display fixed. Problems with turn
- change displays fixed. Bug causing changes
- in warp speed while pursuing a planet to
- cause you to break off course fixed. Bug
- causing troops to not be killed or wounded
- during hull hits fixed. Computer players
- now leave half their troops on a planet
- after capturing the planet.
-
- (5.02b) - NEW CLASS ADDED WHICH CAN FIRE WHILE (01/05/92)
- CLOAKED (The Klingon Unseen Bird class
- Cruiser). Designer modified to allow
- you to make cloaked ships which can
- fire. Last known location targeting/
- course system added to allow one to
- fire or pursue the last known locations
- of cloaked ships (see docs). Bug causing
- computer players to self-destruct a ship
- which has no weapons even if it didn't
- have any to begin with fixed. New font
- added for EGA/VGA. Configuration system
- modified to allow you to quickly tell
- the computer the locations of all the
- system files, and modified to ask you
- the graphics capability of your computer.
- VGA title screen added. Bug causing a
- ship to move while in spacedock/hospital
- ship fixed. Transporters are now repaired
- by spacedocks/repair tenders. Shilloutes of
- all Next Generation ships edited for
- accuracy. Individual weapons can now be
- lost from a firing arc. Shield arcs now
- collapse when a ship is hit on the hull.
- Bug causing phaser hits on a ship who's
- shield has been lowered with the shield
- command to take much less damage than it
- should fixed. Turn changer removed from the
- GAMEPLAY.EXE file and made into a new file
- called TURN.EXE due to memory restrictions.
-
- (5.12b) - Bug causing registered owners to not be able (01/20/92)
- to control a Ferengi fleet fixed. Bug causing
- computer controlled ships to cloak if their
- weapons are reloading fixed. Bug causing
- cloaking devices to not be able to be damaged
- fixed. Bug causing computer controlled ships
- to chase each other in circles fixed. Bug
- causing Starboard to fire Port weapons and
- vice-versa fixed. Demo added. Save game command
- now checks to see if the filename entered does
- not already exist. Bug with "You may not edit
- a Saved Game" prompt fixed.
-
- (5.14b) - Map updates now occur in the demo and during (01/25/92)
- Computer vs. Computer simulations. Bug in
- turn changer causing input past end error in
- all turn changes fixed.
-
- (5.15b) - Human vs. Computer demo option now added. (01/28/92)
-
- (5.18b) - Planets not being cleared from memory after (02/12/92)
- quitting from game, causing planet corruption
- problems fixed. Bug causing endless loop if
- you enter an invalid filename in the Load
- Saved Game command fixed. Ships which you
- have already moved now appear as gray on the
- Select Ships listing.
-
- (5.28b) - Ships command now tells you the destination (02/27/92)
- of all scannable ships. Ships which have
- already been moved are now dark green on
- the map (and, in addition, ships which have
- not already been moved are light green).
- Bug causing all troops not sent over in an
- invasion party to dissapear fixed. Bugs
- in planet color buffering and in random
- placement of planets causing planet variable
- corruption fixed (fixing several planet
- related problems). Bug in planet invasions
- causing a player to not take over the star-
- base (if there is one) after capturing the
- planet fixed. Bug causing crew loss on
- starships (in the event of a failed invasion)
- to not cause loss of crew in the ship's
- datafile fixed. Bug causing a ship's emerg-
- ency warp speed to be less than crusing warp
- speed after taking hull damage fixed. Bugs
- causing display problems in the turn changer
- fixed. Bug in designer causing a change in
- a ship's torpedo strength if an invalid torp
- range is entered. Plasma ranges can no
- longer be edited.
-
- (5.29) - Bug causing the system to go nuts if an un- (03/08/92)
- armed ship is scanned fixed.
-
- (5.30) - Major bugs in class editor causing the system (06/16/93)
- to delete existing classes and cause serious
- damage to the starship data files fixed.
-
- (5.38) - Bug causing the game to crash when trying to (07/25/93)
- dock fixed. Bug causing the system which
- destroys ships within a dock when the dock is
- destroyed not to work fixed. When capturing
- docks, a player will now also sieze any ships
- inside the dock. Bug causing players to be
- able to move ships which are docked without
- undocking fixed. Bug causing the configuration
- system to not read files from the correct dir-
- ectories fixed. Bug causing game to crash when
- scanning a ship with no shields fixed. Bug
- causing computer player to self-destruct his
- docks and repair tenders fixed. Torpedoes can
- no longer hit ships within docks, rather, they
- can only cause damage to the dock itself. Some
- minor display problems also fixed.
-